
A reader continues his four-part series exploring what he thinks justifies a 10 out of 10 score, this time concentrating on accessibility.
What makes a magic 10? What criteria does a game need to meet in order to get full marks? I want to discuss those aspects that I would personally consider vital. After all, a 10 should be something very special. Last time I discussed varied gameplay and now I want to investigate barriers to entry.
A barrier to entry is something that would reasonably alienate a significant portion of a game’s potential audience. And as enjoyment of any creative medium is entirely subjective, this… Read the full story