A reader names Paper Mario as the perfect video game panto and explains what it has to teach other games about storytelling.
December is upon us and panto season is here! (Oh no it isn’t! We might as well get it all out of our systems now…) And I thought it might be interesting to see how the principles of pantomime can be applied to video games. We will use the most pantomime game of them all as an example: Paper Mario: The Thousand-Year Door.
Despite the fact that they are a… Read the full story