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Best new mobile games on iOS and Android – January 2020 round-up

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60 Parsecs! key art
60 Parsecs! has some stiff competition this week (pic: Robot Gentleman)

The year’s first batch of new mobile games includes the excellent Gladiabots and one of the first action games for Apple Watch.

Now that the last of the tinsel has been stuffed back into its cardboard box, and the pine needles brushed neatly under the rug, it’s time to once again seek solace from the soul crushing reality of British January by finding something – anything – to fiddle with on your phone. Fortunately, the last few weeks have been kind to mobile gamers, with options like the wonderfully mellow Spring Falls to soothe your troubled brow, or the obsession-inducing intricacy of Gladiabots – which might well be enough to keep you distracted until Easter.

 

Space Grunts 2 for iOS, £3.99 (OrangePixel)

With its 8-bit-style graphics and roguelike trappings, Space Grunts 2 is every bit an OrangePixel game; only this time, rather than being about action, it’s a turn-based deck builder with an emphasis on speed and simplicity.

Every move you make enemies also get a turn, which means they move around the game’s procedurally-generated levels at the same time you do and take turns in the same way during battles. This lean process is let down by the speed with which cards cycle through your hand, giving you little chance to build a tactically viable deck.

You can exchange cards at special vending machines, but you’re almost always better off just toughing it out and heading for the exit to the next level. That reduces the enjoyment of what could have been a more involved and interesting strategy game, but an Android version is in the works if you’re interested.

Score: 6/10

 

Song Of Bloom, £1.99 (Philipp Stollenmayer)

A flickering, leafless plant appears with a cryptic subtitle. A tap takes you to an empty white square, another to a set of mysterious dials, a man looking at his phone, a scattering of symbols, a lonely figure climbing a diagonal line, and it’s all over.

The game turns out to be hidden within that brief series of abstract images, you just need to figure out how to unlock it, which you undertake using visual clues that are neatly summarised for you as buds growing from the plant on the opening screen’s formerly blossom-free branches.

Beautifully drawn and with a haunting soundtrack, the cyclical nature of the game and its oblique plot exposition make this a playful and constantly delightful experience.

Score: 8/10

 

Circuloid for Apple Watch, £1.99 (Beep Yeah!)

Although Apple Watch has become a prolific platform for apps to support your fitness regime, it’s yet to find its feet with games, which is why an action game designed specifically for watch-based play is such an interesting find.

In Circuloid, coloured bubbles float from the middle of the screen to the outside, where you catch them with a paddle, controlled by rotating the digital crown. As you catch more, the paddle extends until it forms a full circle, at which point it’s on to the next level.

As you progress there are multi-coloured bubbles; catch the wrong colour with your paddle and it shrinks, quickly resulting in failure. And given its 1980s arcade style difficulty level you’ll be doing a lot of failing. There may not be much to this tiny, snack-sized interlude between important tasks, but it’s the potential progenitor of a new breed of wearable games.

Score: 6/10

 

The House of Da Vinci 2 for iOS, £4.99 (Blue Brain Games)

In House of Da Vinci 2 you’ll be solving a succession of wooden and brass mechanical puzzles in a semi-mystical setting by dragging, pinching, and tapping the touchscreen. If you’ve played The Room or its sequels you’ll be on very familiar ground.

Although riven with countless similarities, from its sound effects to the hints system to its use of the room-transforming Oculus Perpetua, this focuses slightly more on exploration with a larger number of simpler puzzles spread over a wider area. It is less intuitive than The Room though, even though its mechanics seem to be reused more frequently.

In spite of its manifold similarities and some distinctly wobbly voice-acting it’s still good, its involving multi-stage puzzles taking quite a bit of teasing, prodding, and experimentation to figure out. Coming soon to Android, PC, and Switch.

Score: 7/10

 

60 Parsecs! for iOS & Android, £3.99 (Robot Gentleman)

60 Parsecs! is the sequel to the well-received and darkly comic 60 Seconds! You begin with one minute to go until the Earth is destroyed, giving you scant time to grab useful items and crew members before jumping into an escape pod.

Every day that follows requires you to make one decision, usually based on a nonsensical situation where your response effectively produces an arbitrary win or lose condition. Against this background you have to help your crew survive using the meagre supplies heisted in the opening seconds.

Even if you love the game’s sense of humour and art style, the quality of the interactions is so wafer thin it’s impossible to draw much satisfaction from them. Randomly surviving may be marginally less irritating than dying through no fault of your own, but neither is much fun.

Score: 4/10

 

Spring Falls for iOS, £3.99 (Sparse Game Development)

In Spring Falls your job is to nurture flowers by providing them with water. Initially that’s as simple as lowering a hexagonal block so that water flows next to a seed, but as the game progresses you’ll need to douse multiple flowers while making sure all your precious water doesn’t flow off the edge of the level.

Ported from PC, it feels right at home on a touchscreen, the minimalist interface complemented by elegantly simple guitar music to accompany your musings.

There are a few tricky puzzles in there, but the overall sense is one of gentle relaxation. An Android version is due for release later this year.

Score: 7/10

 

1000 Days to Escape for iOS & Android, £0.79 (Aleksey Kashlakov)

Once again, the Earth is scheduled for total destruction, but this time you’ve got 1,000 days in which to evacuate its 7 billion population. You do that by exploring nearby planets, terraforming them, and then sending rockets full of terrestrial refugees to their new homes.

Launching rockets and buying resources takes science points, which you earn by successfully landing on, exploring and settling alien worlds. They also let you upgrade your rocket and equipment, enabling you to colonise increasingly more extreme and far-flung planets.

There are no instructions and the English translation is a bit homespun, but the game is rock solid, its real-time gameplay loop proving hugely compelling. And there’s not a single ad or IAP in sight, a snip at 79p.

Score: 8/10

 

Gladiabots - AI Combat Arena for iOS & Android, £6.99 (Sébastien Dubois)

While there are innumerable arena shooters, Gladiabots is different in that you at no point control the action. Instead, you adapt the AI of your autonomous robotic team members to help them prevail on the field of battle.

In spite of a superb and detailed multi-tiered training mode, this is still a lot to get your head around. Luckily there’s an extensive single-player mode in which to hone your programming skills and refine AI sub-routines – that you can deploy across multiple bots – before moving on to the rigours of multiplayer.

The result is absolutely sensational and Gladiabots has a level of depth and complexity that will keep the right kind of stubborn logician busy for months.

Score: 9/10

 

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Games Inbox: Assassin’s Creed Ragnarok apathy, PS5 logo vs. Xbox Series X, and Hollow Knight love

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Assassin's Creed Ragnarok leaked screesnshot
Do you want Assassin’s Creed Ragnarok to be real? (pic: 4chan)

The Thursday Inbox talks up the benefits of cross-play and cross-saves, as another reader wishes 3D TV was still a thing.

To join in with the discussions yourself email gamecentral@ukmetro.co.uk

 

Ragnarok and roll
I don’t know if those shop leaks are real or not but considering none of the other rumours seem to have any weight behind them I guess it’s looking like Assassin’s Creed Ragnarok is real. That seems like a really odd choice to me. Rome as the conclusion of a trilogy set in the Ancient world makes total sense, one with the same setting as God Of War? I don’t get it. Who was asking for this?

The most common locations fans ask for are China, Japan, and India as far as I can see, I don’t remember any real push for another Nordic game. I mean, it’s a great mythology but it’s been used so much in games – even a whole bunch of Japanese games – I’m just tired of it. Or maybe it’s just me? I remember being incredulous that my sister didn’t know what Ragnarok meant when we sat down to what the Thor movie, and she looked at me like I’m a weirdo when I explained how I knew.

I realise I shouldn’t be criticising something based on just a rumour but if It turns out to be true I am going to find it very hard to get excited about the game. To be honest, I preferred the old Assassin’s Creed 2 style of the games and wish they would get back to that, with the parkour and the much smaller, denser maps.
Tigs
PS: To be fair, I am a bit of a weirdo.

 

The thirst is real
I know it’s only Instagram, which is frivolous even by social media standards, but I think the response to a (very) simple logo shows that the thirst for PlayStation 5 is real and that Microsoft is going to have a very hard job competing no matter how good a proposition it has.

Unless Sony does something stupid, like make the console super expensive or have a terrible launch line-up (i.e. do a PlayStation 3), I think they’re still going to be the ones to beat. This feels much more like the transition from PlayStation 1 to 2 to me, where Sony kept their mojo going from one console to the next and it didn’t really matter what the other guys did.

I mean, the PlayStation 5 logo is one third as popular as Friends. That’s very popular!
Gifford

 

Cheap at half the price
I sat on the fence with Hollow Knight when it first released. I thought it was priced wrong and decided to wait for a discount. Well, that day arrived and I picked it up for six quid for the Switch in November. I’m ashamed with myself that I waited. What a fantastic game.

With what I know now I would have paid top price for it. The gameplay is top notch. The music is some of the best in any video game, and the backdrop graphics ooze quality. It never feels like a chore to backtrack to areas that were off limits before you upgrade your character, and to mix and match the charms for special effects is genius.

So for anyone who thought like me and has not yet bought it, just get it. You will not be disappointed.
GTH

GC: Just to clarify to others, it’s a mere £11 for a game that lasts around 30 hours.

 

E-mail your comments to: gamecentral@ukmetro.co.uk

 

The glasses don’t help
In response to D Dubya’s letter about 3D, I also lament new TVs no longer supporting 3D video.

It was never very good for TV, as all footage captured with a video camera only has one depth in focus at any moment in time, and when you look at the background or any other depth in TV, although you are now focused on it, it’s still out of focus because that’s not what the original camera was focused on.

With gaming, you just disable the depth of field, and now any part of the image you look at comes in to focus and everything drops out of focus much more naturally as you pan about, as it’s your eyes blurring out the other details, not a video camera.

Problem is, it was never very good on old HDTVs; the halving of the resolution, frame rate (flicker from glasses), and brightness levels just gave you a poor experience.

Ironically, new 120Hz TVs with 4K resolutions, HDR, and the contrast/brightness levels they now have would deliver a much, much better experience, only the idea has already been tarnished by the industry forcing it upon the masses before it was good enough to be accepted. And the glasses…
Antony White

 

Two long waits
Well, with in the space of a couple of days, two games I am interested in are going to get a release this year, which I wasn’t expecting so soon. The first is Act 5 of Kentucky Route Zero, which apparently Act 1 started back in 2013 and the complete edition is being released on consoles as well as PC on 28 January. I have played all four acts as they have been released, which is a long time in-between.

Also, Disaster Report 4 is being released on April 7. I am a fan of the SOS: The Final Escape game from PlayStation 2, so this is good news as they are in the same series of games. I didn’t play Raw Danger
as I think that was not released in the UK or it must of have a low print run? Please correct me if I am wrong. Having said that, just checked on eBay and you can’t get it and Amazon UK list a PAL copy unavailable.
Andrew J.

GC: SOS: The Final Escape was the better game anyway. Raw Danger is the second entry in the series but it’s the third that was never released here.

 

Ultimate bargain
I’m not sure If anyone has mentioned this in the Inbox already but Grid Ultimate Edition is now selling for £29.99 in the PSN January sale. This is a massive discount from the £75 it was going for when it released only last October. ShopTo are also doing £30 PSN wallet top-up codes for £25.85 so effectively you can get it, as I did, for that price.

I just thought I’d share this as although it didn’t get great reviews (GC gave it a 7) I think this is the best bargain that I’ve seen in the sale and it is a game by the ever reliable Codemasters.
DMFiend (PSN ID)

GC: 7/10 isn’t a bad score.

 

Small sacrifice
I don’t know how common this is for other PlayStation4 owners (especially if it’s about as old as the generation) but just today I was forced to perform an initialisation of the console! Which is a hard reset.

I was playing the original Disgaea last night – so hardly a taxing game on the hardware – and all of a sudden, in the middle of a Dark Flash attack made by one of my healers in Hoggmeiser’s ghastly, golden estate – gone! First it claimed to just need a software update.

But that was a lie! A horrible, vicious lie! It would not read the update file no matter what! So now, after a few hours of… faffing around, it seems to be working again. I dread to think how much has been lost.

Certainly not every icon for all games has come back. Bloody hell, eh? Remember when they just worked? Didn’t need to be on constant life support like some sort of coma patient? Those were the days, eh? Those were the days.
DMR

GC: Remember the days when you would’ve killed for a game even a 10th as advanced as the ones we have today?

 

Catch up on every previous Games Inbox here

 

Switching formats
Your mention of cross-play support at the end of the Monster Hunter PC Iceborne review made my mind turn towards the upcoming Pillars Of Eternity 2: Deadfire Nintendo Switch release, which will hopefully be arriving soon.

I dearly hope it supports cross-play with Steam saves. I recently double dipped on Divinity: Original Sin 2 on Switch, which allows me to cross-play with my Steam PC saves, and it’s an absolute boon.

I even emailed Versus Evil, who I think are doing the Switch port, to ask them and await their response. I’m not hopeful as I don’t think they did cross-play support for the Switch version of Pillars Of Eternity 1.
We’ll find out soon when it releases I guess.

Deadfire is a game I come back to again and again. I love it dearly and I would happily buy the Switch version if it’s supports cross-play. I’ve completed it on Path Of The Damned, but have recently tried a Trial of Iron (permadeath) run and have wiped twice, currently tip-toeing through a new run.

If Josh Sawyer or Carrie Patel read the Inbox, can you pull some strings?

I purposefully name-check them in the hope this somehow seeps out to their eyes via the wonders of the Internet.

Oh, and the funny thing is The Outer World’s didn’t click with me. The wonder of gaming…
r-s-w

GC: Technically that’s cross-saves, not cross-play, but we agree it’s a great feature. We haven’t had the Switch version of Deadfire in yet, but current signs point towards it not having the option.

 

Inbox also-rans
Hope everyone had a good gaming Christmas and happy new year to you all! Just to let people know, you can download a free Ghost Of Tsushima theme for you PlayStation 4. For more details click here.
LastYearsModel

RE: Trepsils. I agree that something from Rare should have been included in the Royal Mail stamp collection. As a family our go-to game during get-togethers is always Banjo-Kazooie Nuts & Bolts. The best unofficial Lego building game ever!
James

 

This week’s Hot Topic
As the first week back after the Christmas break, the question for this weekend’s Inbox is an obvious one: what are you looking forward to from gaming in 2020?

You can find a list of all the most prominent upcoming games in our preview of the year but feel free to mention anything that has a good chance of coming out in the next 12 months (although try to avoid random guesses). What new games are you most looking forward to and which do you expect to be the most successful?

Of course, a huge part of 2020 is going to be the new consoles, so what do you hope and expect to hear about in regards to them, and how likely do you think it is that you’ll buy one of them this year?

E-mail your comments to: gamecentral@ukmetro.co.uk

 

The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length.

You can also submit your own 500 to 600-word 4Player viewer features at any time, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.

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PS5 has secret new features that haven’t been announced says Sony

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Jim Ryan unveiling the PS5 logo
Jim Ryan knows some secrets (pic: Sony)

A new interview with PlayStation boss Jim Ryan reveals that the ‘bigger differences’ of PS5 ‘have yet to be announced’.

As minor as it is, the reveal of the PlayStation 5 logo at CES 2020 is still the only official news we’ve had about Sony’s console so far this year.

But a new interview with Sony Interactive Entertainment president and CEO Jim Ryan suggests that that are a number of secrets still waiting to be revealed.

Speaking to Business Insider Japan, as translated by Gematsu, Ryan said that, ‘Each time a new console is released, the processor and graphics improve. Those are enticing of course, but we need to have special appeals as well.’

The real bomb shell though was this: ‘There are still more unique elements for PlayStation 5 to come that separate it from previous consoles. The ‘bigger differences’ have yet to be announced.’

PS5 hardware features
What other things can the PS5 do? (pic: Sony)

What he’s referring to here is a mystery, with the only context being that he initially started talking about features that have been revealed – and which were highlighted at CES – such as the use of a solid-slate drive for fast loading and haptic feedback.

That seems to imply that what he’s talking about is a hardware feature, so maybe something to do with the design of the console itself? A new form factor perhaps, that’s something other than just a big black box?

But it could be that he’s referring to a new service. So maybe something to go up against Project xCloud and Xbox Game Pass or to do with backwards compatibility?

Or it could be something disappointingly minor that he’s trying to get people excited about before the reveal, because execs do that kind of thing.

There’s nothing much in the rest of the interview but he does imply that there won’t be a three-month delay before the PlayStation 5 is released in Japan, as there was with the PlayStation 4. Which in turn suggests a simultaneous worldwide launch.

In regard to migrating gamers from the PlayStation 4 to 5 he also admits that, ‘This year will be a tough but special year for us compared to previous console releases.’

Which is also somewhat cryptic but perhaps a reference to the increased competition they can expect from Microsoft this time round.

As ever, the big question is when we’ll find out about these secret new features and get a proper look at the PlayStation 5 and its games. But while the assumption is it’ll be at an event this spring, or in the early summer, Sony has so far given no clue as to when it’ll happen.

PS5 logo
This logo is the only official image so far (pic: Sony)

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Devil May Cry 3 Special Edition on Switch has new style switching feature

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Devil May Cry 3 Special Edition screenshot
Devil May Cry 3 Special Edition – this is a surprising amount of effort for a Switch port (pic: Capcom)

The hints about new features in the Switch port of Devil May Cry 3 seem to have been explained, but is it a prelude to a Smash Bros. reveal?

Earlier in the week, Devil May Cry producer Matt Walker hinted that Capcom were adding ‘a little something extra’ to the upcoming Switch port of Devil May Cry 3 Special Edition, due out on 20 February.

He didn’t say any more than that, except to watch out for surprise announcements on 16 January, 30 January, and 13 February. Which is all very unexpected as the previous two Switch ports have come and gone with little fanfare.

But newly released screenshots, and an update to the official site, seem to give away what the new features are: style switching from Devil May Cry 4.

Style switching allows you to change styles mid-combo, giving you access to different abilities and weapons as you fight, and you can see in the screenshots the names Swordmaster and Gunslinger in the top left-hand corner.

The website even spells it out, with the following text: ‘Will you prioritise speed or defence? Swordsmanship or gunplay? The new Style Change system allows you to experience the action through a number of unique Styles allowing for unprecedented variety. Level up the Styles and weapons as you see fit and create a playstyle all your own.’

Styles were in Devil May Cry 3, but you had to switch them manually between missions or at a divinity statute, so it’s quite a big new feature to add.

Whether that counts as a leak or not we’re not sure, but it does seem to give the game away, as the feature wasn’t added to the series until Devil May Cry 4 and isn’t in the remasters of Devil May Cry 3 on other formats.

But that begs the question of what is going to be announced on the three dates Walker mentioned? It seems unlikely that there’d be even more features added to the Switch remaster so maybe it’s something to do with Devil May Cry 5? Perhaps new DLC of some sort?

Or there’s the ongoing rumour that Devil May Cry’s Dante will be added to Super Smash Bros. Ultimate. Many have speculated that that’s why the older games are being ported over to the Switch and Nintendo has said that the fifth and final character from the initial Fighter Pass will be added by February 2020.

An early answer may come from the Nintendo Direct today, at 2.30pm, which is entirely focused on Pokémon. If that doesn’t reveal the new DLC character, then the odds of it being Dante greatly increase.

Devil May Cry 3 Special Edition screenshot
Devil May Cry 3 Special Edition – is this a prelude to an appearance in Smash? (pic: Capcom)

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New Elden Ring trailer expected next month, but will there be a release date?

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Elden Ring - not Dark Souls 4 but definitely Dark Souls esque
Elden Ring – what will be revealed next month? (pic: Bandai Namco)

Sony has confirmed that From Software’s Elden Ring will be at the Taipei Game Show, but it’s unclear if there’ll be new footage or not.

Ever since its announcement at E3 last June, Elden Ring has been one of the biggest mysteries in gaming. A collaboration between the makers of Dark Souls and Game of Thrones writer George R.R. Martin sounds like the best thing ever but at the moment we know virtually nothing about it.

It’s unclear whether that’s going to change anytime soon though, as while the game is listed by Sony to appear at the Taipei Game Show it won’t be playable.

The question is whether there’ll be a new trailer with new footage or just a slight variation on the reveal one.

The Taipei Game Show runs form 6 to 9 February but there’s still no clue as to when Elden Ring will be out. The lack of information so far suggests it won’t be this year, but the game was originally announced as an Xbox One and PlayStation 4 game, which you’d think would imply a release sooner rather than later.

If all the trailer does is add a release date then that will be a very welcome piece of news, but even that may be asking too much.

What little information we have on the game comes from Dark Souls creator Hidetaka Miyazaki, who last year described it as a ‘natural evolution of Dark Souls’.

Like Dark Souls, Elden Ring will be a third person action role-playing game, but with an open world environment.

‘While the narrow and complex dungeons of our previous games were indeed interconnected, Elden Ring’s environments will be much more open and vast’, is how Miyakzai put it.

Whether you’ll get to see those environments next month though, remains to be seen.

Elden Ring - are you already hyped?
Elden Ring – the dream team (pic: Bandai Namco)

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Pokémon Sword and Shield Expansion Pass adds new wild areas and 200 old pokémon

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Pokémon Sword and Shield Expansion Pass pokémon
Is your favourite making a return? (pic: The Pokémon Company)

There won’t be an Ultra edition for Sword and Shield but instead two DLC expansions that feature new wild areas and 100 new clothing items.

The first Nintendo Direct of the new year was dedicated to Pokémon and, apart from announcing roguelike remake Pokémon Mystery Dungeon: Rescue Team DX, it was all about an expansion pass for Pokémon Sword and Shield.

The pass seems to work in a similar way as the one for Zelda: Breath Of The Wild, in that it comes in two parts but you can’t buy them separately.

Instead, The Isle Of Armor will be out by the end of June and The Crown Tundra will be out sometime this autumn. Rather than using the fixed cameras of traditional Pokémon games both will be open world environments similar to the existing Wild Area.

They’ll also be packed full of both new and old pokémon, with different selections depending on whether you have Sword or Shield.

Whether that’s a reaction to the furore over Dexit, and the fact that Sword and Shield do not have a full national pokédex, is unclear but it’s easy to imagine this was always the plan – especially as there was no promise to add every existing pokémon into the game.

If you don’t buy the pass though you will still be able to get the old/new pokémon via trading with someone that does, which should placate fans.

There’s also a minor update due today where if you go to Wedgehurst Station you can meet one of the new characters and pick up a new Galarian Slowpoke – which can evolve into one of two different forms by using items from one or other of the new areas.

The Isle Of Armor artwork
The Isle Of Armor will be out first (pic: The Pokémon Company)

How much is the Pokémon Sword and Pokémon Shield expansion pass?

The expansion pass is £26.99 and you can pre-order it now, which will grant you some exclusive free Pikachu and Eevee uniforms straight away. But you’ll have to wait till the end of June for the first part of the main DLC to be released and autumn for the other one.

The Isle Of Armor is based on the Isle of Man and features a dojo to train at where you’ll have new rival apprentices (different ones depending on if you have Sword or Shield).

There’s also a new pokémon called Kybfu that evolves into Urshifu, which has two different fighting styles and a Gigantamax form. The final forms of the starter pokémon – Rillaboom, Cinderace, and Inteleon – will also get Gigantamax forms for the first time.

The Crown Tundra is based on Scotland and revolves around a new legendary called Calyrex. It’ll also feature a new co-op mode where you get to explore pokémon dens from Max Raid Battles and battle and capture new and old legendaries from all the past games.

Between the two new areas over 200 old school pokémon will be reintroduced into the game, as well as over 100 new clothing items and customsiation options for things like your bike.

It all seems pretty good value for money and preferable to the director’s cuts of previous generations because you’ll be able to keep the same save data from the existing game, rather than start everything again from scratch.

Whether that’s how fans will see it though, we’ll find out soon enough…

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Free Pokémon Mystery Dungeon: Rescue Team DX demo out now

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Pokémon Mystery Dungeon: Rescue Team DX artwork
Pokémon Mystery Dungeon: Rescue Team DX – unexpected news (pic: The Pokémon Company)

A remake of the original Pokémon Mystery Dungeon will be out this March, but you can play a demo of it right now on Nintendo Switch.

Today’s Nintendo Direct may have been mostly about the Pokémon Sword and Shield expansion pass but it opened with something different: a remake of 2006 Game Boy Advance and DS game Pokémon Mystery Dungeon.

Mystery Dungeon is a peculiar crossover series that started way back on the SNES and has teamed up with everything from Dragon Quest to Final Fantasy and Etrian Odyssey. Plus, there’s also sub-series Shiren The Wanderer that features its own original characters.

As you’d expect though, it’s the Pokémon games that have been the most popular, starting in 2006 and totalling five different games, many with multiple versions.

Pokémon Mystery Dungeon: Rescue Team DX is a remake of the first game though and features a brand-new hand-drawn art style that is the best a Pokémon game has looked in a long time.

The gameplay seems to be largely the same though, albeit with a few new conveniences to help automate combat and, because you can have up to eight pokémon travelling with you, recover from fainting.

The idea is that you play as a pokémon itself, rather than a trainer, but despite having all the trappings of a regular Pokémon game it’s still a fairly hardcore roguelike underneath – which is always an acquired taste.

Luckily though there’s a free demo that’s been released today, so you can try it yourself. Any progress you make can be carried through to the final game too, which will be out on 6 March.

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GAME to close 40 shops in the UK due to ‘challenging retail market’

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The high street is becoming less and less important to video games
Not a good start to the year for GAME

The UK’s biggest video game retail chain is to close 40 of its 300+ stores, including sites in Watford, Leicester, and Glasgow.

In not the most surprising news ever, GAME has announced it will close dozens of stores in the UK, with 13 sites already having had notice served.

GAME hasn’t offered a complete list yet but the stores in Mansfield, Canterbury, Watford, Glasgow Fort, and Leicester are all confirmed to be closing.

Derby, Norwich Chapelfield, Lakeside, Bexleyheath, and Carmarthen have also been served notice and are amongst 14 sites owned by property firms Intu and NewRiver.

‘We are working closely with landlords throughout the UK to ensure that we do not have to vacate the 40 locations which could lead to a number of job losses. However, we are facing a challenging retail market and GAME with its extensive retail footprint, needs to restructure and landlords need to work with us in setting realistic, fair rents’, said a GAME spokesperson.

Whether that means the closures might not be permeant is unclear, but like many retailers the cost of rent has been the deciding factor in whether they can afford to keep bricks ‘n’ mortar stores going.

As digital downloads increasingly take over from physical sales it’s a problem that’s also been suffered by US chain GameStop, whose future has frequently been brought into question.

The end of a generation, when sales of new consoles begin to slow, is a particularly difficult time for video game stores and GAME will no doubt be hoping they can hold on till the end of the year, when sales of the next generation consoles should offer a boost.

Email gamecentral@ukmetro.co.uk, leave a comment below, and follow us on Twitter

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Every confirmed new and returning pokémon in Sword and Shield expansion pass named

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Legendary pokemon in Pokemon Sword and Shield expansion pass
The Pokémon Direct revealed more than you might have thought (pic: The Pokémon Company)

Over 80 returning pokémon have already been confirmed for the Sword and Shield expansion pass, as well as six brand-new legendaries.

Game Freak has surprised everyone with the announcement of the Pokémon Sword and Shield expansion pass, two major pieces of DLC that will add new areas to the game, populated by new pokémon and more than 200 existing ones from previous games.

Very few of them were named officially but if you go over the Pokémon Direct video with a fine-tooth comb you can find references to almost half of them, if you take into account each one’s evolutions.

The first expansion, called the Isle of Armor and based on the Isle of Man, will be released at the end of June and the second expansion, called The Crown Tundra and inspired by Scotland, will be released this autumn. The pass itself costs £26.99.

 

New pokémon in Sword/Shield expansion pass

Eight brand-new pokémon have already been confirmed for the expansion pass, although only three of them were officially named. They’re all legendary pokémon, with Kubfu being a gift that your mentor Mustard gives you in the Isle of Armor. Kubfu evolves into Urshifu, who has two different forms: Single Strike Style and Rapid Strike Style. Each has their own separate Gigantamax form too, with unique G-Max moves.

Kubfu
Category: Wushu Pokémon
Type: Fighting
Height: 2′
Weight: 26.5 lbs.
Ability: Inner Focus

Urshifu (Single Strike Style)
Category: Wushu Pokémon
Type: Fighting/Dark
Height: 6’3”
Weight: 231.5 lbs.
Ability: Unseen Fist

Urshifu (Rapid Strike Style)
Category: Wushu Pokémon
Type: Fighting/Water
Height: 6’3”
Weight: 231.5 lbs.
Ability: Unseen Fist

Urshifu pokemon
Urshifu comes in two flavours (pic: The Pokémon Company)

The only new legendary named for The Crown Tundra is called Calyrex, who apparently used to rule Galar in ancient times and can see all past, present, and future events. Presumably including the moment where you catch him in a pokéball.

Calyrex
Category: King Pokémon
Type: Psychic/Grass
Height: 3’7″
Weight: 17 lbs.
Ability: Unnerve

Legendary pokemon in Pokemon Sword and Shield expansion pass
This has got to be called Regi-something (pic: The Pokémon Company)

The other new pokémon are unnamed but two of them seem to be legendary titans, similar to Regigigas and his gang. One appears to be an Electric type and the other, we’re guessing, is maybe a Dark type.

The three legendary birds, as pictured at the top of the page, are unusual in that they seem to be Galarian versions of Gen I legendaries Zapdos, Articuno, and Moltres. Whether they’ll have the same names or will be presented as separate creatures remains to be seen.

Legendary pokemon in Pokemon Sword and Shield expansion pass
This looks like a Dark type or maybe Ground? (pic: The Pokémon Company)

 

Galarian Slowpoke and how to catch them

Galarian Slowpoke
Category: Dopey Pokémon
Type: Psychic
Height: 3’11”
Weight: 79.4 lbs.
Ability: Gluttony/Own Tempo

Not only is Galarian Slowpoke confirmed but you can capture and train one right now, without spending a penny on the expansion pass. Just make sure your copy of Sword or Shield has the latest update and go to Wedgehurst Station. There you’ll encounter a new character from the Isle Of Armor (who it is depends on which version of the game you have) and a Slowpoke that’s wandered into the station and can be caught.

Galarian Slowking
What is the new Slowking wearing?! (pic: The Pokémon Company)

Galarian Slowpokes are pretty much the same as the regular kind but with some yellow markings on the forehead and tail, meant to be reminiscent of curry. But the Galarian forms of evolutions Slowbro and Slowking are a little more different. The Slowbro is mostly out of focus in the trailer but seems to have purple markings rather than yellow, while the Slowking is wearing some kind of… opera cape? Or is that an old-timey hood and shawl? Slowpoke can only evolve into Galarian Slowpoke with an item found on the Isle of Armor and the Galarian Slowking only with one found in The Crown Tundra.

 

Confirmed returning pokémon in Sword and Shield expansion pass

Pokemon Sword Shield returning pokemon
Can you name them all? (pic: The Pokémon Company)

The following list is of existing pokémon confirmed to be in the expansion pass, because they’re either in the Pokémon Direct video or featured in promotional artwork. The first name is the pokémon that’s actually confirmed, while the other names are evolutions that technically we haven’t seen yet but have to be in the game as they’re part of the same evolutionary family. There’s also a link to their pokédex entry, in case you don’t recognise the name.

Volcarona + Larvesta
Kingdra + Horsea and Seadra
Dedenne
Lycanroc + Rockruff
Magnezone + Magnemite and Magneton
Zorua + Zoroark
Azurill + Marill and Azumarill
Chansey + Happiny and Blissey
Beldum + Metang and Metagross
Cryogonal
Crobat + Zubat and Golbat
Elekid + Electabuzz and Electivire
Aurorus + Amaura
Nidorino + Nidoran♂ and Nidoking
Sealeo + Spheal and Walrein
Garchomp + Gible and Gabite
West Sea Gastrodon* and Shellos

*Officially the pink form of Gastrodon hasn’t been confirmed but an official tweet accidentally used a screenshot of it and then quickly deleted it. Currently only the blue East Sea form of the pokémon is in Sword and Shield.

 

New Gigantamax forms in Sword/Shield expansion pass

Venusaur in Gigantamax form
Venusaur in Gigantamax form (pic: The Pokémon Company)

Charizard already has a Gigantamax form in Sword and Shield, but he’s the only one of the original Gen I starter pokémon in the game. Not for long though. Venusaur and Blastoise are both confirmed to be coming via the expansion pass and both have new Gigantamax forms. That also implies that Squirtle, Wartortle, Bulbasaur, and Ivysaur are also in the game. Even if you have to breed their earlier evolutions to get them.

Also getting new Gigantamax abilities are the final forms of the starter pokémon from Sword and Shield: Rillaboom, Cinderace, and Inteleon. Rillaboom gets a giant Ewok village full of drums, Cinderace has a giant Pyro Ball, and Inteleon has a giant tail that lets it snipe other pokémon from on high.

Blastoise in Gigantamax form
Blastoise gets one too (pic: The Pokémon Company)

 

Confirmed legendary pokémon in Sword and Shield expansion pass

Legendary pokemon in Pokemon Sword and Shield expansion pass
A legendary line-up (pic: The Pokémon Company)

The implication of the Pokémon Direct was that every legendary pokémon from previous games would be added via the expansion pass, although it stopped short of saying you could catch all of them. Most were pictured in some way, so the following list are all confirmed.

Notable absences are the Gen I legendary birds Zapdos, Articuno, and Moltres, which no doubt has something to do with the new trio of legendary birds. Regigigas is also notable by his absence, despite all the other Legendary titans being confirmed and there being two new ones as well. It’s almost certain he’ll be added by the pass in some way though.

Unless we blinked and missed them Cobalion, Terrakion, and Virizion aren’t confirmed either, while Type: Null and its evolution Silvally also aren’t pictured. Although as man-made pokémon those two have always been unusual. Technically Cosmog and Cosmoem weren’t shown either, but as the pre-evolutions of Solgaleo and Lunala they’ll be in the game one way or the other.

And if you’re wondering about Mew, he and other ultra-rare pokémon like Celebi and Jirachi are classified as mythical, not legendary, so there’s no guarantee they’ll be added as part of the pass.

Mewtwo
Ho-Oh
Lugia
Raikou
Entei
Suicune
Regice
Regirock
Registeel
Latias
Latios
Groudon
Kyogre
Rayquaza
Uxie
Mesprit
Azelf
Dialga
Palkia
Giratina
Cresselia
Heatran
Tornadus
Landorus
Thundurus
Reshiram
Zekrom
Kyurem
Xerneas
Yveltal
Zygarde
Tapu Koko
Tapu Lele
Tapu Bulu
Tapu Fini
Solgaleo
Lunala
Necrozma

 

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Games Inbox: Pokémon Sword/Shield expansion pass praise, Dante in Smash Bros., and Elden Ring

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Blastoise in Gigantamax form
Will you be paying for more Sword and Shield? (pic: The Pokémon Company)

The Friday Inbox discusses the advantages of consoles over streaming, as one reader calls Luigi’s Mansion 2 one of the games of the decade.

To join in with the discussions yourself email gamecentral@ukmetro.co.uk

 

Pretty whelmed
I’ve no idea if fans are going to getting into a huff about it or not but personally I thought the Pokémon Sword/Shield expansion pass was a great idea. Much better than the old director’s cut or the Ultra versions. I never understood the point of those as you had to basically play the game again, including the rubbish stories, to get not much difference. This completely avoids that problem by letting you keep the same save and seeming to have a lot more content anyway.

Two new open world areas is a great idea and hopefully as sign that Game Freak are getting the hang of the idea and are going to build on it quickly, not just stick with the same thing for another five years.

I’m one of those that enjoyed but was pretty underwhelmed by Sword/Shield but this has piqued my interest enough that I’ll probably pre-order. Pokémon is a great franchise and I agree entirely with those wishing it would just get a bit more technically savvy and ensure that the games make good on the full potential of the concept.

It’s nowhere near close yet but I think the expansion pass and its new features are a good step in that direction.
Gordo

 

Ninth circle of Heaven
Nice Pokémon Direct, I think expansion packs make a lot more sense than the extra third version that I could never be bothered to play through properly. It was a nice surprise too, as I didn’t expect the idea (the rumour was a Pokémon Diamond/Pearl remake) and it took up almost the entire 20 minutes. So no Super Smash Bros. Ultimate announcements or anything. Which means… Dante?

I have to agree with your article on Devil May Cry 3 that if it wasn’t going to be announced today than Dante in Smash has got to be the odds-on favourite for the fifth slot. The port coming out at around the same time and the dev guy telling us to keep an eye on those dates just seems too much to be coincidence.

I’m all for it too. Not only is Dante a classic character but now we get to have Bayonetta vs. Dante fights, where you can also throw Pikachu and Mario into the mix too. God I love Smash Bros.!
Waites

 

Public service announcement
Just wanted to let those who don’t look down at the comments section know that it has now been revamped. I know a lot of people were driven away by the whole Facebook integration (I gave up as my comments would always disappear) and the comments section has been incredibly sparse for a good while.

I used to enjoy the old days with a group of regular commenters having discussions, and the odd argument, so it’d be nice to see a few of them come back (I promise I won’t bring up Resident Evil 6). If I recall correctly we hit over 1,000 comments during one Christmas period! There is even a notification system again, so you can actually see when someone has replied to your comment.
drlowdon

 

E-mail your comments to: gamecentral@ukmetro.co.uk

 

Console benefits
On New Year’s Eve I was unable to watch Prime Video because it kept buffering and the picture would freeze and I would have sound but a still picture. YouTube and iPlayer were working fine but if I had been
streaming a game from Amazon, who eventually intend to enter the crowded market, I wouldn’t have been able to play.

At least with game consoles at the moment, if the Internet is not working you can still play a single-player game offline you can’t obviously guarantee this with streaming.
Andrew J.
PS. Sundered: Eldritch Edition is free on PC on the Epic Games Store from now until Thursday 16 January.

 

Adding to the list
I really enjoyed reading your top 10 games of the decade article over the Christmas period.

As you’d agree, many classic games were omitted, but it got me wondering, where would you rank Luigi’s Mansion 2? Having played this game over the holiday period, I believe that is the finest in the series, and one of the very best games of last decade.
Steve Derricourt

GC: We’re not sure where we’d rank it without doing a longer list, but we agree that it’s the best of the trilogy and one of the best games on the 3DS.

 

Predictably late
I really hope we get to see Elden Ring, and get a release date, at that game show next month. Since I’ve never heard of it before I’m guessing we won’t but maybe the date? Or at least confirmation that it’s going to be on next gen consoles?

It obviously is but I’m curious to know whether the lack of information is because they’ve delayed it to take more advantage of the new consoles or if there’s been some redesign or something. They could be going for a sudden stealth release too, which I don’t think is something From has done before but you never know.

And then I realised: George R. R. Martin is writing. This guy has taken so long to write his books I doubt we’ll ever see him finish A Song Of Ice And Fire. It was six years between one of them and he is not a guy to be hurried. From probably finished the game months ago and they’ve been sitting their waiting for the script all this time…
Watson

 

The real battle
Maybe I’m just a cynic but I’m not sure I really believe that the PlayStation 5 has some super secret feature that Sony just happens to have mentioned yet. Unless it’s like a Switch hybrid or something I bet it turns out to be an extra USB slot in the back or something.

Not that I really care either way, as all I’m interested in hearing about at this point in the games. It’s weird that Godfall, a third party game, was the first one to be shown although I’m sure it was probably all pre-rendered anyway. What we need to see is Sony’s first party line-up, that will be where the console war will be really fought.
Taylor Moon

 

Catch up on every previous Games Inbox here

 

15ms of inconvenience
Happy new year to everyone! Whilst we’ve been on the subject of TVs I thought I’d just like to mention about my new one I just purchased yesterday. I’ve just bought the new 2019 Panasonic 65″ GX800b LED telly and after a lot of research and reviews I decided to pull the trigger. (Having the previous 2017 generation Panasonic TV was a big influence too.)

Anyway, whilst looking at some of the reviews I noticed this: ‘The ALLM (auto low latency mode) feature we mentioned earlier is currently only supported by the Xbox One X, but it’s a nice time-saver nonetheless: fire up the console and the GX800 automatically kicks into ‘Game’ mode. For other gaming platforms, users will have to navigate through the settings menu and enable the Game mode manually.

‘The clincher here is that the GX800 has an input lag of just 15ms in both its 1080p and HDR modes. An input lag of 15ms would be considered more than acceptable for a gaming monitor, and for a TV it’s competitive with the most responsive models on the market – and that’s at any price.’

Now I don’t play any games on the telly, except maybe a quick blast with my Capcom Home Arcade Console, but I just wondered what all this meant with my new telly being fully compatible with an Xbox One X and nothing else? I don’t have an Xbox anymore, only access to PlayStation 4s in the house. However, reading this caption about the Xbox One X I just found it very strange about it only being compatible with Microsoft consoles and none of the rest of them?!
JAH

GC: Does it really matter? As far as we understand all it means is you have to switch game mode on manually if you don’t have an Xbox, rather than it happening automatically.

 

Inbox also-rans
I’m liking what I’m hearing about the Resident Evil 3 remake so far. Changing it more than Resident Evil 2 makes perfect sense as it’s a weaker game and it’s good to see Capcom acknowledge this. Can’t wait.
Gorf

To me Vikings seems like the least interesting choice possible for Assassin’s Creed. I don’t know why they don’t just finish the Ancient World trilogy. It just makes too much sense, or is that the point?
Cabletable

 

This week’s Hot Topic
As the first week back after the Christmas break, the question for this weekend’s Inbox is an obvious one: what are you looking forward to from gaming in 2020?

You can find a list of all the most prominent upcoming games in our preview of the year but feel free to mention anything that has a good chance of coming out in the next 12 months (although try to avoid random guesses). What new games are you most looking forward to and which do you expect to be the most successful?

Of course, a huge part of 2020 is going to be the new consoles, so what do you hope and expect to hear about in regards to them, and how likely do you think it is that you’ll buy one of them this year?

E-mail your comments to: gamecentral@ukmetro.co.uk

 

The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length.

You can also submit your own 500 to 600-word 4Player viewer features at any time, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.

Resident Evil 3 remake ditches Mercenaries mode and multiple endings

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Carlos from Resident Evil 3
Carlos’ role will be greatly changed (pic: Capcom)

Capcom has revealed what will and won’t be returning in Resident Evil 3, including mutant worms and an expanded role for Carlos.

Despite the massive improvement in graphics, and controls, the Resident Evil 2 remake was still fundamentally the same game as the PlayStation 1 original, but it seems the remake of Resident Evil 3 will be straying further from the original design.

In an interview with Famitsu, producer Masao Kawada has already said that the game will include more ‘rearranged’ elements than Resident Evil 2. In particular, Umbrella mercenary Carlos Oliveira will not only have a brand-new look visually, but also in terms of personality.

A preview in the Official PlayStation Magazine adds even more detail, confirming that unlockable mode Mercenaries: Operation Mad Jackal will not be in the game. Which is not such a surprise given that the remake already has multiplayer mode Resident Evil Resistance.

Although Mercenaries mode only became widely popular in Resident Evil 4 it’s still a bit of a shame not to see its time attack legacy continue, although it’s best not to complain when its replacement is a brand-new idea.

Other information from the preview reveals that Carlos will have an extended playable section and that there will now be only one definitive ending, even though in the original there were multiple ones depending on the choices you made.

Unsurprisingly, the Nemesis creature which pursues you uses an advanced version of the artificial intelligence from Mr. X in Resident Evil 2 and will be able to move around the game world ‘untethered’.

Capcom are not describing the game as open world but they have said it will be much more expansive than previously seen, as you roam the streets of a zombie-filled Racoon City. Confirmed locations include the Stagla petrol station, the newspaper offices, hospitals, and shops.

The mutant worms from the original are also confirmed to return, as well as giant spiders. The latter were removed from Resident Evil 2 in order to go for a slightly more grounded approach.

That no longer seems to be the aim now though, with a recent patch for Resident Evil 2 adding cobwebs to the game – as well as the noise of Nemesis in the distance.

Resident Evil 3 will be released on Xbox One, PlayStation 4, and PC on 3 April.

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Pokémon Go crushed Harry Potter: Wizards Unite in terms of sales in 2019

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Harry Potter: Wizards Unite - this year's new mobile fad?
Harry Potter: Wizards Unite – not as big as Pokémon Go (pic: Warner Bros.)

Pikachu is officially more popular than The Boy Who Lived, as the Harry Potter app also got beaten by Dragon Quest and Jurassic World.

Niantic’s attempt to replicate the success of Pokémon Go with Harry Potter: Wizards Unite has not been the hit they hoped for, as new figures reveal the huge gulf in sales between the two. Or indeed between anything and Pokémon Go.

2019 was Pokémon Go’s best year ever, with analyst group SensorTower revealing that the app brought in a total of £683 million in revenues – dwarfing other similar apps.

In terms of other location-based games the closest contender was Dragon Quest Walk, which is only big in Japan but still managed to hit £154 million worldwide.

By comparison Wizards Unite was back in fifth place with just £18 million, behind Jurassic World Alive – which hasn’t had nearly as much marketing.

Pokémon Go sales graph
Pokémon Go is super effective (pic: SensorTower)

Pokémon Go isn’t the biggest mobile game worldwide though, and still sits behind Candy Crush Saga, which made £840 million in 2019.

Although both were well behind the number one game Honor Of Kings from Tencent, which made almost $1.15 million, and that doesn’t even include spending in third party Android stores – which are popular in China.

China tends to skew all mobile games data, and because Pokémon Go isn’t officially available there it doesn’t have much of a chance of ever being number one. Although Niantic won’t be crying too much over that as they’ve already made £2.4 billion from the game over the years (Nintendo see only a relatively small amount of revenue from the app).

38% of all in-game spending for Pokémon Go comes from the US, with Japan on 32%, and Germany way back in third place with just 6%. And as you’d expect from a game where you have to walk everywhere it’s much more popular in the summer than the winter.

All these figures are in terms of revenues, not number of people playing (or indeed profits), but the increased success has been attributed to events like the Team Rocket promotion, the race to collect shiny pokémon like Rayquaza and Mewtwo, and – controversial as it was – the first paid-for ticketed global event.

You can expect to see more of the latter in particular this year, as Niantic try and ensure that 2020 does even better.

Pokémon Go sales graph
Pokémon Go – the fad that wouldn’t stop (pic: SensorTower)

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Top 10 indie video games of the decade – Reader’s Feature

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Guacamelee! - a top tier Metroidvania game
Guacamelee! – one of the best indie games of the last 10 years

A reader looks back at his 10 favourite indie games of the 2010s, including everything from Super Meat Boy to Rocket League.

The last decade has been an excellent one for gaming in general, but in spite of the ever-increasing power of PCs and consoles the last 10 years hasn’t all been about big budget titles. In large part thanks to the online services offered by consoles, it’s now easier than ever for independent developers to share their work with the world.

What exactly counts as an ‘indie’ game these days isn’t always completely clear but here are my picks, that to the best of my knowledge fit the description, for the 10 best indie games of the decade.

 

10. Super Meat Boy (2010)

A follow-up to a Flash game, Super Meat Boy is a 2D platformer in which players take control of a living slab of meat, known as Meat Boy, as he attempts to rescue his girlfriend from the evil Dr. Fetus. The opening levels introduce the control scheme, which essentially amounts to running and jumping, before the game quickly ramps up the difficulty.

With instant deaths and no mid-level checkpoints this is a game that could easily have become frustrating, but the fantastically precise controls and clever level design constantly surprises and delights, making for an incredibly enjoyable challenge.

 

9. Guacamelee! Super Turbo Championship Edition (2013)

Having been murdered Juan awakens in the land of the dead, where he meets a luchador that gifts him a mysterious mask that returns him to life and grants him special powers. Throughout the game players discover new powers, all of which are fun to use and significantly impact upon gameplay, making for a 2D platformer that is very much structured in the Metroidvania mould.

The graphics and animation are fantastic, and this is complemented by a deep combat system and platforming sections that also require a great deal of dexterity. Thanks to the tight controls however the game never becomes frustrating and side rooms that contain boxes granting the player items (such as extra lives) even have puzzle solving elements to them.

 

8. Super Time Force (2014)

Of all the genres, 2D platformers are without doubt the most widely represented when it comes to indie gaming. To be honest many of them are relatively uninteresting and not really worth bothering with. Super Time Force certainly is though.

Each of the game’s levels allows the player a time limit of just 60 seconds, but at any point the player can rewind time, choose another (or the same) character, and then fight alongside their previous run-through(s). A selection of characters are available, each with vastly different skill sets, and utilising each at the right time is vital for success. Truthfully, the shooting mechanics themselves could only be described as competent but thanks to this unique concept, which is put to brilliant use by the fantastic level design and boss fights, Super Time Force is great fun from start to finish.

 

7. Papers, Please (2014)

You wouldn’t think it possible to make an interesting video game from completing the repetitive and mundane tasks of working on a border patrol desk, but that’s exactly what the creators of Papers, Please have managed to do.

Everything starts off fairly simple as you decide whether or not to allow a series of civilians access into the game’s fictional country, but the wages you take home at the end of the day (wages which are needed to keep your family fed and healthy) depend on only letting the right people through, and any errors result in hefty fines being dished out. As the game progresses more complications, such as having to check passports or watch out for certain types of people, are introduced and pretty soon the pressure really begins to build. I’ve still never made it all the way through to the ending but Papers, Please is a unique and thought-provoking gaming experience.

 

6. This War Of Mine (2014)

This War Of Mine sees players in control of a group of civilians trapped inside a city torn apart by war. The game is essentially comprised of two parts, the daytime where you manage your home, and the night-time where a single survivor can scout an (often dangerous) location for supplies.

The only goal is to keep everyone alive as they struggle with a lack of food, medicine, and the constant danger of hostile soldiers and civilian scavengers. With character deaths being permanent, and tough choices having to be made constantly, it provides a completely different perspective on war from the usual shoot first, ask questions later gameplay of other video games and makes for a tense, enthralling and often heartbreaking experience.

 

5. Brothers: A Tale Of Two Sons (2013)

Many big budget titles could really learn a thing or two from indie games on the art of telling a story without the need for constant interruptions and cut scenes, and Brothers: A Tale Of Two Sons is a perfect example in the way in which it tells a dark (yet moving) tale with a gut punch of an ending.

A good story is of course pretty meaningless if the gameplay isn’t up to scratch, but Brothers delivers in this department too. The key to the gameplay is the unique control scheme that tasks the player with guiding both brothers at once using the two analogue sticks, as well as R1 and L1 for context sensitive actions. This has allowed the developers to create some brilliantly clever puzzles and gameplay sequences that otherwise wouldn’t be possible. Like many indie games this is a fairly short experience, but it’s one that’ll stick with you long after the credits roll.

 

4. Hotline Miami (2012)

Despite its simple 2D graphics and top-down perspective Hotline Miami is without doubt one of the most violent titles you’ll find on any platform console. Underneath the violence however is an extremely entertaining and challenging video game.

The game itself is split into chapters, almost all of which involve infiltrating a different building and killing everyone inside. In practice it plays out like a fast-paced puzzle game as you plan your way around each level, attempting not to leave yourself open to attack from the relentless enemies that won’t miss their shot. Extra depth is added to proceedings through masks that provide special abilities, such as having guard dogs act friendly towards you, and the ability to switch between silent melee weapons and the more effective but noisy guns. Add to this an intriguing, if rather vague, storyline and Hotline Miami certainly packs a lot into its relatively short run time.

 

3. Bit.Trip Presents… Runner2 (2013)

The first of the Bit.Trip to appear outside of a Nintendo console Runner2 received universally positive reviews and garnered justifiable success.

The aim is simply to guide your character to the end of the level as they run relentlessly from left to right across the screen. Early on you’ll just need to jump over enemies and platforms but pretty soon the game introduces more elements, such as a slide to duck under obstacles and a shield with which to deflect incoming projectiles. Each level also features gold and score multipliers to collect, for those interested in achieving higher scores for the online leaderboards.

Runner2 is pretty tough in later levels but, thanks to its well managed difficulty curve and precise controls, it never becomes frustrating and the hugely satisfying soundtrack that responds to each of your moves only adds to the experience.

 

2. Salt And Sanctuary (2016)

Ska Studios had made a few decent titles, including The Dishwasher and Charlie Murder, before this but Salt And Sanctuary remains their best game to date.

Having selected from one of the eight starting classes, each with vastly different skill sets, Salt And Sanctuary throws you quickly into the action and the Dark Souls influence is apparent from the very start. In less capable hands this could have been a disaster but the well-designed map actively encourages exploration and the 2D combat soon unveils its intricacies. Add in a few new ideas of their own, such as the ability to customise the sanctuaries at which you level up, and purchase new weapons/spells, and this comes closer than any other game to capturing that FromSoftware magic.

If you can find a willing partner you can even play through the entire game in co-op mode, adding a whole new layer to the tactical side of combat!

 

1. Rocket League (2015)

The simplest way to describe Rocket League is football (or soccer for US readers) with cars. The game offers a variety of modes to keep players entertained but it is the online multiplayer that has been the key to its enduring success.

Games are played either 2 vs. 2 or 3 vs. 3 and last for just five minutes. At first this may appear to be a fairly simple game but it soon reveals its hidden depths thanks to the fantastically responsive controls, which allow for all manner of skills and tricks, and the need to effectively work with your teammate(s) if you’re ever going to succeed in the competitive online environment. The manner in which Psyonix continue to support this title with free updates to the arenas, vehicles and decals also has to applauded, especially in an age where many of the bigger developers seem to want to wring every last penny out of their customers. Rocket League is arguably the biggest success story when it comes to indie gaming, and it’s well deserved.

Honourable mentions:

Journey, Tearaway, Battleblock Theater, and Life Is Strange would all have been considered for this list, but were not included as although they were developed by independent studios they were published by Sony, Microsoft, and Square Enix respectively. Limbo, Inside, and The Messenger all came close to making this top 10 as well.

Let me know if I’ve missed your favourite!

 

By reader Drlowdon

 

The reader’s feature does not necessary represent the views of GameCentral or Metro.

You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. As always, email gamecentral@ukmetro.co.uk and follow us on Twitter.

MORE: Why you should (or shouldn’t) play Divinity: Original Sin 2 and how to get past the hardest bit - Reader’s Feature

Weekend Hot Topic, part 1: Most anticipated video games of 2020

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The Last Of Us Part 2 screenshot
The Last Of Us Part 2 – only of 2019’s most wanted (pic: Sony)

GameCentral readers name the games they’re most looking forward to this year, from Zelda: Breath of The Wild 2 to Elden Ring.

As the first Hot Topic of the new year, the subject for this weekend’s Inbox was very simple: what are you most looking forward to from gaming in 2020?

Given the huge number of new releases and the promise of the PlayStation 5 and Xbox Series X there was no shortage of suggestions, although Cyberpunk 2077 and The Last Of Us Part 2 were the clear favourites, ahead of Zelda: Breath Of The Wild 2 and Final Fantasy 7 Remake.

 

Definitive Editions
There are two games announced for this year which are easily my most anticipated. They are Cyberpunk 2077 and The Last Of Us Part 2. The thing is that I might not buy either this year. Both games are clear contenders for games that are likely to have next generation remasters. So instead of buying them on PlayStation 4 I might as well wait for the inevitable PlayStation 5 versions.

Of those two games the one I am most likely to buy on PlayStation 4 is The Last Of Us Part 2 but that will essentially be if I decide to jump ship to the Xbox Series X. Even though Microsoft did not release any exclusives I wanted this generation they have bought enough developers recently that they might convince me to return to Xbox. I also fully expect Microsoft to make sure that the Series X will be the most powerful next generation system at launch, which also appeals.

There is also another game that I am looking forward to more than both of them though. That game is the sequel to The Legend Of Zelda: Breath Of The Wild. Hopefully Nintendo will release it at the end of this year, but I think we can all agree that doing so would be far too logical for Nintendo to even consider.
PazJohnMitch

 

Is your body ready?
I am so ready for the PlayStation 5. I normally don’t buy consoles at launch, but my PlayStation 4 has been spluttering along since 2014 and I always expected to have to buy a replacement at some point. I’ve even avoided games that apparently have performance issues on a bog-standard console (Rage 2 and Control) as the console’s backwards compatibility means I can hopefully play them at a glassy 60 frames a second.

Outside of that, 2020 is shaping up to be pretty incredible; the first half is stacked with promising titles, Xbox Series X and PlayStation 5 will hopefully come out swinging, and we don’t even know what Nintendo have up their sleeve. If there’s a PlayStation VR 2 that’s less cumbersome that’d be gravy.
ANON

 

Classic in the making
I don’t think anyone can argue that it’s a fantastic line-up for this year. Companies are going to have to go to a lot of work to mess this up. Although to be honest what excites me the most is that we don’t even know about anything from the second half of the year yet really.

Halo Infinite and Hellblade 2 are sort of confirmed, I guess, but we know nothing about Sony’s launch plans and the only game Nintendo has announced for the whole year so far is Animal Crossing. Those are a lot of gaps to fill and I can’t wait to find out about all of them.

I know launch games are usually bad, with Sony having the worst track record of anyone, but I’m willing to bet they’re tuned in enough to know it’s their weakness and will be ready with something. After all, we haven’t heard anything about Horizon Zero Dawn 2 or God Of War 2, let alone anything new. 2020 is going to have to work hard not to be a classic year.
Gifford

 

E-mail your comments to: gamecentral@ukmetro.co.uk

 

Confident excitement
I mean, everyone’s going to say Cyberpunk 2077 and The Last Of Us Part 2, that goes without saying, but personally I’m most excited about Elden Ring. Dark Souls and Bloodborne are amongst my favourite games ever and the thought of a brand new IP with a bigger budget and an open world, and the guy that wrote Game of Thrones writing it, is almost too good true to be true.

Maybe it is, because we haven’t seen anything on it yet but From haven’t even come close to letting me down yet, including Sekiro: Shadows Die, so I don’t think I’ve ever been more confident about getting a game I haven’t seen anything about yet.

My only real concern with this year is how I’m going to afford everything! Including the new consoles.
Gunship

 

Hardware save
I know it’s the games that are the important thing, really I do, but it’s the consoles I’m most excited about for this year. Despite the poor quality of most launches I just can’t help getting excited every time and the big question for me this year is, rather than the games, how much I save up to get one or both of the new ones on day one.

I think I’ve got to get the PlayStation 5 straight away, and would be interested n the Xbox Series X too if Microsoft can prove that they’ve learnt their lessons (and stop being so fixated with Halo and Gears Of War).
I’m not too bothered about saving money by buying less games either, as I assume most of everything being released this year will get a next gen makeover, or at least a patch to make it better on the new machines. I’d rather wait for that to be honest, to play the games at their best, than just say I was first.
Zeus2

 

Christmas every day
As a big fan of Platinum’s work I’m really hoping that both Babylon’s Fall and Bayonetta 3 will be out this year, especially after the excellent Astral Chain. Since we haven’t really seen much of either though I’m not counting on it. Luckily there are plenty of other games to look forward and no mistake.

I’m very interested to see how Nioh 2 turns out but obviously it’s hard not to be excited for Final Fantasy 7 Remake. We almost seem spoilt for choice this year, like Christmas every day!
Motti

 

Catch up on every previous Games Inbox here

 

Pencilled in
Despite the line-up for 2020 looking ridiculously good on paper, none of the games currently confirmed for release this year have me that excited. The ones that have me sitting up the most are Cyberpunk 2077 and The Last Of Us Part 2.

My concern with Cyberpunk is it’s going to pull a Red Dead Redemption 2, with a technically staggering world but tired, clichéd gameplay. I’ve already heard about Watch Dosg style scripted hacking that doesn’t sound particularly interactive or innovative, but we’ll see.

Also, the tone and dialogue all just feels a bit obnoxious so far. That’s probably what they’re going for given the setting but I’m not sure I’d want 50+ hours of it, plus Blade Runner manages to get by on a sort of quiet and dignified tone. So the jury’s our for me till it releases, although I admit part of that will be because I had too many problems with their last game to get on board unconditionally this time.

For The Last Of Us 2, the potential problem is the same I have with most of the Naughty Dog games I’ve played, that the ‘gameplay loop’ will be too limited. If it’s going to be a case of a great story with world class presentation and performances tied to the same old combination of sneaking between cover (read: bushes and walls), single button melee kills, a bit of shooting and variations on the pushing/pulling of boxes I’m not sure that’s going to be enough. At least for those of us who don’t value story as the most important attribute of most games.

Instead, I’m most excited about two games that aren’t confirmed for 2020 but might arrive if we’re lucky and those are Elden Ring and the sequel to Zelda: Breath Of The Wild.

I know you said Elden Ring is unlikely this year but FromSoftware seems like a ridiculously efficient developer who can regularly roll out Dark Souls type games that somehow feel fresh and different enough to their predecessors to be worthwhile. I’m as excited to see what they can bring to open world gaming as I was about the Zelda team when Breath Of The Wild was announced.

For the next Zelda, my hope is that three and a half years is more than enough development time if they’re using the same assets, and that they’re positioning it for release around the arrival of the next gen consoles (coinciding with cheaper Switch hardware due to sales/retailer price cuts). I’m not optimistic enough to think the game can/will address every single complaint about its predecessor but it should have enough new ideas to justify itself.

If it doesn’t come out in 2020 the Switch could be in a worrying position soon. A bunch of new Smash Bros. characters won’t cut it for me when the initial roster alone was already overwhelmingly huge. Hopefully a Nintendo Direct in January or February will provide some assurance about this year.
Panda

 

E-mail your comments to: gamecentral@ukmetro.co.uk

 

The small print
New Inbox updates appear twice daily, every weekday morning and afternoon. Readers’ letters are used on merit and may be edited for length.

You can also submit your own 500 to 600-word 4Player viewer features at any time, which if used will be shown in the next available weekend slot.

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MORE: Games Inbox: Pokémon Sword/Shield expansion pass praise, Dante in Smash Bros., and Elden Ring

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Why you should (or shouldn’t) play Divinity: Original Sin 2 and how to get past the hardest bit – Reader’s Feature

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Divinity: Original Sin 2 – there’s a bit of a learning curve (pic: Larian Studios)

A reader offers some beginner’s advice for Divinity: Original Sin 2 and urges players not to give up early on the classic role-player.

The recent Inbox submission by reader Ciara wasn’t the first time I’ve read about someone having Bloodborne-esque struggles with the early stages of Divinity: Original Sin 2.

This isn’t a game for everyone. I’m not someone that has loads of time for gaming, but I’m not someone who has a real chronic lack of time for gaming either, and it took me seven months to finish this game. I think you’d be looking at a minimum of 50-60 hours to finish the game on any difficulty setting without completely rushing. Like the SoulsBorne games, you’ll also be punished mercilessly for most mistakes you make, but you’ll keep doing a little bit better every time you attempt a battle, and the game almost always remains very fair – there are some late game enemies that can move more than you can, which I and some others feel is cheap, but you’ll be all in by then, and the satisfaction is memorable.

If the above all sounds like stuff that’d be OK for you, I can’t stress enough that this is a game worth persevering with.

Once the game opens up, you won’t look back. The beauty of Original Sin 2 is that you don’t just bowl into battle, see what your enemy’s elemental weakness is, and use it against them to win and move on. Beating a lot of the fights involves dying once or twice just to get a good bead on what abilities your foes have at their disposal, and the game really encourages you to develop and go in with a plan, so when you do beat an enemy you really feel like it was because of you and the decisions you made.

But it is hard, especially on the Tactician difficulty setting and especially in the first area, Fort Joy (although it pretty much stays difficult throughout). Like Bloodborne though, the game does give you a chance to even the odds a bit once you’ve got past the first area, by giving you access to an item that allows you to reallocate your skill points. This really helps you to tailor your party to specific battles and means you never reach a wall can’t get past because of any character creation choices you might have made.

Here is a bit of advice to hopefully get you over the line:

Steal everything that isn’t nailed down

The traders that are available to you get new stock in often, and you need to have the absolute best gear available equipped at any given time. Even if it’s just wooden buckets or shells off the beach, if you can get your hands on it, do so and sell it to keep yourself well stocked. Also, be aware that you can trade with anyone, and although most people in the early game only have junk on them, there are a couple of people with some useful items – there’s an old women near the beach in particular who has some useful scrolls.

Cashflow becomes less of an issue later in the game so you won’t have to necessarily keep this up.

Kill everyone

If you want to get through the early game on Tactician, you’re going to have to check your morals at the door. You need every bit of experience and gold you can get and to be blunt one way you’ll get there is to do everyone in. There are a couple of guards that have patrol routes away from prying eyes, so kill them. The gangs in the prison both become beatable and you can get some assistance in the encounter in the camp kitchen if you make friends with Butter first, so kill them. The tragic Migo has got a very useful item on him, so kill him (after you’ve completed the small side quest that involves him). Killing the latter in particular made me feel pretty bad, but not as bad as having to give up on a game I paid £30 for just because I couldn’t get past the first bit.

There are various consequences, both expected and unexpected, that might result from these actions, but as far as I’m aware there’s nothing game-breaking and nothing that will prohibit you from accessing any of the endings, including if you kill the story characters you don’t choose to include in your party (unless it was their ending you wanted to see, of course). On that note I’d make sure you recruit and don’t kill Ifan though, as he gets access to a very handy bow early on via a side quest.

Do the battles in order

When you first start out in Fort Joy there are various battles available to you – the frogs, the crocodiles, the arena – if you’re anything like me the first time you attempt all of these you are going to die really quickly and be left with the impression they’re all impossible. Some are actually much more manageable than others though. There’s much more to it than this but basically if you start with the crocodiles you’ll be on the right track.

This is a pattern that repeats itself as you move from area to area, and again necessitates a bit of dying to feel out the most feasible order to tackle the encounters in.

ABT – Always Be Teleporting

This is the skill you will use the most in the game. I’ve looked online to see if anyone has done a ‘DOS2 no teleportation run’ video, but there isn’t one. And there’s one for everything, that’s how much you’ll use it. So not to labour the point but it’s in your favour to learn this skill as soon as possible. You get an accessory from the crocodiles which lets you use it and when you reach level 4 Gawin will sell you the skill, you need two in the Aerothurge stat for it to work.

Look for opportunities to use it in battle to get enemies away from you, as well as outside to get to inaccessible places. There’s usually some loot to be had, for instance, on top of the broken bridge outside the front of the fort and by entering the fort via the southeast corner.

Specifically, there’s a really good opportunity to use it in the frog battle to strand them up high on a rock – if you can’t see it try moving further into the cave, just make sure you wait until their own jump skill is on cooldown, but they tend to use this straight away anyway.

*

I hope that’s enough to get anyone who might be struggling with Fort Joy through this area. As I’ve said, the challenge doesn’t really let up afterwards, but you’ll have seen enough of how the game works by this point to push on yourself and enjoy what is one of the best games of the last decade.

By reader Charlie

The reader’s feature does not necessary represent the views of GameCentral or Metro.

You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. As always, email gamecentral@ukmetro.co.uk and follow us on Twitter.

MORE: Top 10 indie video games of the decade - Reader’s Feature


Why Kingdom Hearts 3 is the best game of 2019 – Reader’s Feature

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Kingdom Hearts 3 screenshot
Kingdom Hearts 3 – was it your favourite of last year? (pic: Square Enix)

A reader offers his own list of the top 10 best games of last year and explains why his number one choice made him cry.

Greetings, hope you all had a wonderful Christmas and I wish you all the best for the new year. Now that 2019 is over I’m going to share my top 10 games of the year. For me it has been an excellent year, I’ve played some stellar games that I’ve enjoyed immensely, many of which I’ve been waiting years for – whether it be long awaited sequels or remasters of much-loved games from my past. 2019 was great and I hope 2020 is just as good.

Game of the Year: Kingdom Hearts 3

The year started with a bang with one of my most anticipated titles of this whole generation, and indeed the last 13 years, with Kingdom Hearts 3 finally being released. And it was oh so special. I cried during the opening credits, partly in sheer disbelief I was finally playing this game. I cried multiple times throughout and cried the hardest when I finally rolled the credits.

Kingdom Hearts 3 is a triumph for fans of the series. I’ve played every one, although I actually missed the originals on PlayStation 2. I started with Kingdom Hearts 352/2 Days on the DS and was hooked so I caught up with the PlayStation 3 remakes and enjoyed Dream Drop Distance on the 3DS. Just last year I played the remakes all again on the PlayStation 4, which included the prologue chapter to Kingdom Hearts 3. So I had it memorised. Ahem.

Kingdom Hearts 3 was a beautiful pay off for all that waiting and in furthering the story. I am now hotly anticipating the Remind DLC due on 25 February for me on Xbox, although it is out on 23 January for the PlayStation 4. For me the game is very special and nothing else was ever going to come close for my game of the year in 2019 and it sits among my favourites of the whole generation.

Runner-up: Gears 5

Shortly after completing Gears 5, I said it was my favourite game of 2019 and the whole generation. But, having had time to think about it and mull it over I’ve decided it is in second place. Still, the game had such an impact on me when I rolled the credits to announce such a claim. Such is the power of the story as I thoroughly enjoyed played as Kait Diaz and experiencing her journey as she battles against being taken over by the Locusts. The open world exploration, with tons of secrets to find and side areas to explore, really took the series to new heights and provided an excellent foothold for the future.

Couple that with some of the best graphics I’ve seen and stellar audio and music throughout makes Gears 5 a fantastic experience. The core third person shooter gameplay is Gears through and through, which if you’re not a fan Gears 5 probably won’t change your mind but if you are it offers some of the best action in the series with an emotional story that harkens back to the sombre tone of the original trilogy. I’ve also enjoyed the multiplayer modes, both co-op and PvP. Particularly, I really like Arcade mode and Escape – the new mode where you play co-op and have to escape from the Locust hive before the poisonous gas catches up to you.

Elsewhere in 2019 I thoroughly enjoyed Metro Exodus, the Resident Evil 2 remake, and Devil May Cry 5 is sublime and fully lived up to my expectations and is one of the best fighting games I’ve played. I played Days Gone, Sonic Team Racing, and Crash Team Racing too, which were all enjoyable if not quite as great as some of the other games I played this year.

Call Of Duty: Modern Warfare I’ve been enjoying a lot. The campaign is excellent, I’ve played it multiple times now on harder difficulties and trying to get all the Achievements. Control is another excellent game I played in 2019. Being a Remedy fan this is the quintessential Remedy game. Weird as all hell, with awesome shooting and telekinetic powers make it one of the best superhero games I’ve played. The twisted story and stellar performances from the voice actors and excellent audio and music made Control a fantastic experience I didn’t want to end. Looking forward to the DLC for that too and I have the recent Expeditions free add-on mode to try soon.

Most recently I enjoyed the Halo: Reach remaster that came out just a few weeks ago. I’ve been waiting patiently on it pretty much since Halo: The Master Chief Collection launched, hoping they would add Reach eventually. So I’ve been holding off playing the Xbox 360 version via backwards compatibility. They did an excellent job, the game looks incredible and still plays every bit as good. It did make me yearn for more of the classic Halo gameplay and controls. I’m hoping Halo Infinite returns the series to its roots.

At the moment I’m playing Sekiro: Shadows Die Twice. I did play it at launch on PlayStation 4 but in short I got stuck on a boss halfway through and gave up. I picked it up for £33.99 in the Xbox sale (it was £38.99 but I got £5 free credit from my Microsoft Reward Points). The experience of playing it on PlayStation 4 originally has helped me no end and I’m now much further into the game than I previously managed. The combat is great once you get used to it, but it just hadn’t clicked with me before and I got frustrated and moved on. Glad I decided to give it a second go as I’m really loving it now and hope to finish it, perhaps even do a New Game+ playthrough before Kingdom Hearts 3’s Remind DLC is out.

Here is my top 10 list in full:

1. Kingdom Hearts 3
2. Gears 5
3. Metro Exodus
4. Devil May Cry 5
5. Sekiro: Shadows Die Twice
6. Call Of Duty: Modern Warfare
7. Resident Evil 2
8. Halo: Reach
9. Grid
10. Control

The reader’s feature does not necessary represent the views of GameCentral or Metro.

You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. As always, email gamecentral@ukmetro.co.uk and follow us on Twitter.

MORE: Resident Evil is the best video game franchise ever - Reader’s Feature

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MORE: Why you should (or shouldn’t) play Divinity: Original Sin 2 and how to get past the hardest bit – Reader’s Feature

Resident Evil is the best video game franchise ever – Reader’s Feature

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Everyone loves Resi (pic: Capcom)

A reader extols his love for Capcom’s Resident Evil series and tries to explain how it’s managed to remain so popular for so long.

Have you noticed that nobody ever seems to hate Resident Evil? Some people don’t care for it, sure, but I’ve never met anyone that actively hated it. That’s not bad going for a series that’s been around for 24 years and has had more than its fair share of bad games – both spin-offs and mainline entries. But there’s something about Resi that’s just so darn loveable.

Despite containing all those scenes of explicit violence and gore, the Resident Evil games are never obnoxious or overly seriously. They somehow manage to be dumb and goofy and incredibly tense and scary all at the same time, which if you think about it is actually a really difficult thing to do. Just look at the movies, which manage to get the dumb and goofy angle covered fine but aren’t even the slightest bit scary and have no good action.

Resident Evil though even has good combat. The tank controls have been slowly phased out over the years but they’ve gone from that and fixed cameras to inventing the third person over-the-shoulder genre (Epic always credit Resident Evil 4 for inspiring Gears Of War) and mastered first person in just one game – and added VR on top as well!

This is a series that has been going for decades and yet its legacy is one of constant innovation and reinvention. Whenever Capcom think it’s getting too samey (or bad) they revamp it with a new game and every time they’ve knocked it out of the park. And all while keeping the same timeline too! Resident Evil has been following the same story and characters since it started and there’s been no reboots or retcons the whole time.

And what characters too! They may not be deep but there’s no other franchise with so many well-known characters that people rally behind and hope will be in each game. From loveable loser Barry Burton to strong female characters like Jill Valentine and Claire Redfield to gaming’s floppiest-haired hunk Leon S. Kennedy. (Yeah, okay Chris is boring, but whatever.)

Looking forward to a new (or remade) Resident Evil is so exciting and then you start it up and you realise how super tense and difficult they are, and suddenly you begin to wonder whether you were getting a bit too cocky. But the mix of action, proper puzzles (a real rarity nowadays), story, and scares is always so great.

But there’s also that special appeal where you’re always left wondering how much of it was intended. A lot of survival horrors can be quite mean-spirted and nasty but in Resident Evil the bad guys always get their comeuppance and the good guys are actually trying to help people. That’s obviously intentional, but what about the cheese?

It’s obvious from reading interviews (including GC’s) that Capcom Japan don’t realise or even like that the dialogue is cheesy and yet Resident Evil 2 still had that whiff of fromage about it, even when it was trying to taking itself more seriously. Whether this was because the American writers were sneaking stuff in behind Capcom’s back I don’t know but I hope it’s maintained for Resident Evil 3 and beyond because cheese is a big part of Resident Evil’s appeal.

Resi has everything: action, tension, scares, puzzles, laughs, and just pure fun. I can’t think of any series that has so many great games where there’s still a huge amount of variety between each one. And where remakes are welcomed with open arms just as much as new games. It’s always been my favourite and the good news for me and other fans is it’s never been better than it is now.

By reader Brinstar

The reader’s feature does not necessary represent the views of GameCentral or Metro.

You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. As always, email gamecentral@ukmetro.co.uk and follow us on Twitter.

MORE: Why Kingdom Hearts 3 is the best game of 2019 - Reader’s Feature

MORE: Top 10 indie video games of the decade – Reader’s Feature

MORE: Why you should (or shouldn’t) play Divinity: Original Sin 2 and how to get past the hardest bit – Reader’s Feature

Weekend Hot Topic, part 2: Most anticipated video games of 2020

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Cyberpunk 2077 screenshot (pic: CD Projekt)
Cyberpunk 2077 – possibly 2020’s biggest game (pic: CD Projekt)

GameCentral readers name the games they’re most looking forward to this year, from Final Fantasy 7 Remake to Resident Evil 3.

As the first Hot Topic of the new year, the subject for this weekend’s Inbox was very simple: what are you most looking forward to from gaming in 2020?

Given the huge number of new releases and the promise of the PlayStation 5 and Xbox Series X there was no shortage of suggestions, although Cyberpunk 2077 and The Last Of Us Part 2 were the clear favourites, ahead of Zelda: Breath Of The Wild 2 and Final Fantasy 7 Remake.

 

Positive impressions
It’s got to be Cyberpunk 2077. After the genius of The Witcher 3 (which everyone has been helpfully reminded of recently thanks to Netflix) I have full faith in CD Projekt, especially given their zero tolerance policy towards microtransactions and lootbox and general positive attitude. For me personally sci-fi is more interesting than high fantasy too, so that’s a bonus, and everything I’ve seen of the game so far looks just amazing.

There’s still a question mark over the gameplay, as I don’t believe anyone’s played it yet – which is a bit worrying when it’s fairly imminent – but the combat wasn’t that great in The Witcher and that never hurt, so I don’t see it being a problem. Besides, I tend to play these things as a charmer/good person anyway, as I always think that’s more interesting.

There’s tons of other great games of course, and I’m definitely looking forward to Final Fantasy 7 Remake, Doom Eternal, Resident Evil 3, Ghost Of Tsushima, and Zelda: Breath Of The Wild 2 if it comes out this year. And that’s only scratching the surface and doesn’t include hardly anything out in the second half of the year. That’s a lot to look forward!
Rondo

 

Resident Evil 3.5
Now this is hard Hot Topic. There’s so many great games coming out this year my own worry is that they’re going to start eating into each other’s sales. And pity any smaller or indie games that come out at the same time. That aside we’re almost spoilt for choice and yet I’m surprise to find the one I’m most looking forward to is a remake of a game that wasn’t even that great. No, not Final Fantasy 7… Resident Evil 3!

I loved the Resident Evil 2 remake so much I couldn’t even tell you and I’m looking forward to the new one precisely because the source material isn’t as good. Everything Capcom has said and announced so far points towards them recognising the original’s faults and using it as an excuse to change things up a lot more. Hopefully making this almost a new game, even beyond the graphics.

The separate multiplayer also sounds great and a very much appreciated extra effort that few other companies would make. I can’t wait to see it and play it and it’s out quite soon. I just hope it’s as gory as Resi 2, that was such a welcome bonus!
Dnlm

 

Marvellous intentions
Almost too much to choose from here but I’m going to avoid the obvious of Cyberpunk 2077 and plump for Marvel’s Avengers. After how great Marvel’s Spider-Man turned out I’m really hoping this turns out well and so far the previews seem to have been surprisingly positive.

I think it’s pretty obvious they were originally going for a Star Wars: Battlefront 2 style lootbox rip-off but what they’d announced after the delays sounds good to me. And adding in new characters and costumes does make complete sense for a superhero game and is something I would be interested in paying small amounts for.

My only concern is that the art style seems a bit bland. Kind of sort of photorealistic but not really. They either need to go full realism or full comic book, but my hope is that some of the costumes will add a more cel-shaded style which would be cool. Either way, looking forward to it.
Macbeth 2000

 

E-mail your comments to: gamecentral@ukmetro.co.uk

 

Sequel mania
Well, Cyberpunk 2047 (I nearly wrote it as Cyberpuke, not that I think it is likely to be a turkey) [you still got the date wrong, it’s 2077 – GC] and the Final Fantasy 7 Remake are going to win this by a landslide. And yeah, they’ll be pretty interesting alright. Though I am a bit miffed by the fact that – at least initially – Cyberpunk will be first person only and Final Fantasy 7 is not the whole package.

I am more stoked for the arrival of Psychonauts 2 and Vampire: The Masquerade – Bloodlines 2. I’ll be able to live out all my goth fantasies in Bloodlines (hopefully) and from what little we’ve seen of Psychonauts 2 it should be every bit as inventive as its predecessor. Again, hopefully.

Resident Evil Three-make (ha ha – I came up with it first!) and Persona 5 Royal are almost guaranteed to be great. As ever, the release date of the updated Persona is very odd – sandwiched in-between the behemoths of both Cyberpunk and Final Fantasy! That will probably be one for the discount section…

Gosh, there are some very interesting contenders coming out this year, aren’t there? Streets Of Rage 4 likely in the summer. Then Deadly Premonition 2, probably in the autumn. A friend of mine seemed adamant that Dragon Age 4 would be out this year, I don’t know where she came by that idea but you guys seem sceptical. Hell, even Avengers might be great!

But, if Zelda: Breath Of The Wild 2 comes out this year then everything else may as well just forget it because I would bet my boots on that being the best game ever made.

Happy New Year GC and fellow readers!
DMR

GC: Dragon Age 4 will be lucky to come out at all; it’s certainly not going to be this year.

 

A new era
2020 seems like a year to start the next generation of consoles off. The possibility of revealing what we will be using over the next few years is intriguing in regards to software usage like discs, etc. being a thing still, or is the streaming or downloading of games era taken over? Or will that be the generation after next!

Final Fantasy 7 Remake, Resident Evil 3, Cyberpunk 2077. The games I have just mentioned are possibilities of PlayStation 5 releases and as much as I want to play them ASAP, they will be better on a new console which does pose a problem. I definitely don’t want to have to get a game twice if I can help it.

This current generation of consoles are so good that the above games will play fantastically on them, but the amount of storage is something that I hope the next generation can get sorted in the first batch of new console releases. I don’t know, maybe a two terabyte console! I mean if the Sky Q box can do it then a console which needs to store a load of 40 to 60 or more gigabytes of gaming power is a must have for sure.

Whatever happens, like maybe Beyond Good And Evil 2 being revealed in a near complete state of completion or possibly not, I am sure the exciting upcoming months ahead will surely not disappoint us gamers. Every year that goes by the more surprised and pleased I am at the rise of the gaming norm, which has turned from a niche and cult following fanbase to one of the biggest entertainment mediums of all time. Would we have predicted that in the middle of the 1980s?!
Alucard

GC: Microsoft has made it very clear that streaming will be nowhere close to taking over in the new generation.

 

Catch up on every previous Games Inbox here

 

Halfway to three
I know it’s not something most people are going to be able to experience but personally I’m most looking forward to Half-Life: Alyx. It may not be Half-Life 3 in name but in every other sense it seems to be exactly that, including the fact that it’s a breakthrough in new technology.

Just watching the trailer, I’ve never seen anything like this and having a VR and a decent PC already I am almost counting the days till it’s released. I just hope that Valve’s abilities haven’t dulled with lack of use, especially given how so many who worked on the original must’ve left by now.
Jackson

 

Big four
For me there’s four games I’m really looking forward to in 2020. I have three pre-ordered on Amazon, I plan on getting a collector’s edition of another when/if one gets listed dependant on whether it’s a statue, and not a headless half-naked woman.

Final Fantasy 7 Remake
The original is my second favourite game ever, so I’m pumped for this. And having seen the gameplay videos on YouTube, it looks like Square have nailed it. (Question to you GC – do you know if it’s still being released episodically? I hope they dropped that idea.)

Dreams
This looks absolutely amazing. I’m not very creative myself, I simply don’t have the patience, but I loved playing other people’s creations in LittleBigPlanet, so I’m sure Dreams will be even better given just how many possibilities there are.

Resident Evil 3
Final Fantasy 7 Remake is my second fave game of all time and Resident Evil 2 is my third. And Resident Evil 3… I didn’t think much of it at all in the 90s. It felt rushed, empty and a massive disappointment after playing Resident Evil 2 over and over and over in the lead up to its release. I have confidence I’ll enjoy the remake far more than the original though, given the last remake was easily one of my faves of 2019. So hopefully I’ll finally have some love for the Jill vs. Nemesis entry, it was while watching the new trailer I realised I couldn’t remember a single thing about playing the original apart from setting fire to a rope on a gate, and hiding in a pub’s kitchen. But yet I could walk you through Resident Evil 2 from memory and likely still know where every single item is to this day.

Dying Light 2
The original Dying Light was the first game I really sunk my teeth into when I bought my PlayStation 4. I remember being blown away by the graphics – standing on top of the building you’re based in, looking at what must be miles away and seeing things clearly was amazing. The game surprised me with how good it was too. It doesn’t ever seem to get mentioned as one of the games of the generation but for me at least it certainly is. Might not be near the top but it’s in there. The Following was one of the best DLCs I’ve ever bought too. The sequel looks like it’ll be even better so I can’t wait, I just hope they have the same composers back as the soundtrack was excellent, it had a real 70s Romero vibe to it.

A lot of the other big games don’t really interest me. I didn’t really enjoy The Last Of Us, perhaps because I played it so late and had heard so many people talking about how amazing it was, but I found it a bit of a chore. Took me over a year to actually finish it I think, rather than helping to save Ellie I was willing her to get eaten she annoyed me so much, so I couldn’t care less about another one. Cyberpunk 2077 looks great but it’s the kind of game I get bored of within a few hours so I’ll pass on it. But I’m sure it’ll still be a lot of people’s game of the year, just not my thing. I could never get into The Witcher 3 either despite it clearly being a top quality title. Saying that though I might give it one last go sometime after watching the Netflix series.

Anyway, happy new year GC, and to all the readers.
Lost-Sock-

GC: Final Fantasy 7 Remake only takes place in Midgar and will need multiple other games to complete the whole story.

 

E-mail your comments to: gamecentral@ukmetro.co.uk

 

The small print
New Inbox updates appear twice daily, every weekday morning and afternoon. Readers’ letters are used on merit and may be edited for length.

You can also submit your own 500 to 600-word 4Player viewer features at any time, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.

MORE: Weekend Hot Topic, part 1: Most anticipated video games of 2020

MORE: Games Inbox: Pokémon Sword/Shield expansion pass praise, Dante in Smash Bros., and Elden Ring

MORE: Games Inbox: Assassin’s Creed Ragnarok apathy, PS5 logo vs. Xbox Series X, and Hollow Knight love

No Xbox Series X exclusives till 2022 but PS5 will have them at launch

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Halo Infinite screenshot
Halo Infinite – straddling the generations (pic: Microsoft)

All of Microsoft’s new games for this year and next will be on both Xbox Series X and Xbox One, but Sony seems to have a different approach.

In a surprising announcement (to say the least) Xbox Game Studios boss Matt Booty has revealed that there will be no Microsoft-published Xbox Series X exclusives until at least a year after launch.

Instead, all new first party games will come out on both Xbox One and Xbox Series X, as was already announced to be the case with Halo Infinite.

That will be the standard for at least the first year of the Xbox Series X’s life, so the recently announced Senua’s Saga: Hellblade 2 will also be on Xbox One.

There’s nothing stopping a third party company making an Xbox Series X exclusive, but that’s probably unlikely so close to launch.

Xbox Series X console
Xbox Series X – when will we see it’s true power? (pic: Microsoft)

‘As our content comes out over the next year, two years, all of our games, sort of like PC, will play up and down that family of devices,’ Booty told MCV.

‘We want to make sure that if someone invests in Xbox between now and [Series X] that they feel that they made a good investment and that we’re committed to them with content.’

Given how much console sales slow down in the last year before a new generation that seems unnecessarily cautious, but Microsoft are clearly very keen on making Xbox feel like a cohesive brand and not a series of consoles with a limited shelf-life.

The controversial name of the Xbox Series X is further proof of that, as it sounds closer to a new phone than a completely separate new format.

Senua's Saga: Hellblade 2 screenshot
Senua’s Saga: Hellblade 2 – also on Xbox One (pic: Microsoft)

The main concern with this approach is that first party games will not be able to take full advantage of the Xbox Series X’s power, as they have to bear in mind the more limited capabilities of the Xbox One, but Booty is adamant that won’t be an issue.

‘Our approach is to pick one or two IP that we’re going to focus on and make sure that they’re there at the launch of the console, taking advantage of all the features,’ he said.

‘And for us that’s going to be Halo Infinite, which is a big opportunity. It’s the first time in over 15 years that we’ll have a Halo title launching in sync with a new console. And that team is definitely going to be doing things to take advantage of [Series X].’

Although Halo Infinite and Hellblade 2 are the only confirmed first party Xbox Series X title so far, a new Forza is almost certain either this year or next. It’s still unclear when the much-rumoured Fable 4 will be out, but if it’s next year then according to Booty’s statement it will also be on Xbox One.

Sony has not yet announced any first party games for the PlayStation 5, although third party title Godfall, from Gearbox, will only be on PlayStation 5 (and PC) and not PlayStation 4.

Kotaku news editor Jason Schreier commented on the Splitscreen podcast (at around the 29-minute mark) that Sony will have PlayStation 5 exclusive titles at launch – not only that but he claims to know what some of them are already.

As for third party games for both consoles, it’s widely assumed that most titles releasing this year will be cross-generational, with Schreier stating that that is his understanding too – citing the frequently leaked Viking-themed Assassin’s Creed as one example.

Email gamecentral@ukmetro.co.uk, leave a comment below, and follow us on Twitter

MORE: The Lord Of The Rings: Gollum is a PS5 and Xbox Series X game

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Games Inbox: Best PS4 exclusive games, Resident Evil 5 remake, and GAME shop closures

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PlayStation 4 console
Which is your favourite game? (pic: Sony)

The Monday Inbox wants to know what Rocksteady’s new multiplayer game is, as one reader looks forward to 8K gaming on PS5 and Xbox.

To join in with the discussions yourself email gamecentral@ukmetro.co.uk

 

Catching up
I have just recently bought myself a PlayStation 4 and was wondering what are the best exclusives? I got Marvel’s Spider-Man with it and it’s a bit repetitive but still a decent game.
Bob

GC: It really depends what kind of games you like, but some of our favourites include Bloodborne, God Of War, Persona 5, Nioh, Uncharted 4 and Uncharted: The Lost Legacy, Tetris Effect, Shadow Of The Colossus, Horizon Zero Dawn, WipEout Omega Collection, Street Fighter 5, and (until some of them come to Xbox later this year) the Yakuza series. We also hear that GT Sport has got much better since launch, although we haven’t tried it since then.

 

Square one
So after five years of having no Microsoft console Black Friday and Game Pass have won me back. I got an Xbox One S disc version and two controllers for £150 in Tesco, which got wrapped up for Xmas, and wow the amount of games I’ve tried that I had dabbled with buying but didn’t on the PlayStation 4 is mental.

Dead Cells being a standout and for a quid for three months I’m playing The Outer Worlds, State Of Decay 2 (1 being a favourite before I stopped playing Xbox 360 to jump on The Last Of Us on PlayStation 3) and loads of others. If Microsoft unveil some good exclusive I might be looking at getting an Xbox Series X and waiting for Bloodborne 2 before getting a PlayStation 5.
Zombiekicker

GC: There’ll be no Xbox Series X exclusives for at least a year and there’s never been any hint of Bloodborne 2, so we’re not sure where that leaves you.

 

Tip of the iceberg
Between the Batman and Assassin’s Creed leaks it definitely seems like companies are waiting for a big event they can make their announcements at. That Capcom video also talked about early February, maybe that’s the day Sony or Microsoft will make their big reveal? Sony I’d guess, as they seem to get on better with Capcom. I guess they could wait till E3 but June seems a long way off and a bit too close to launch, relatively speaking.

If those two games are being held back then who knows how many others? That’s three major games from three major publishers so imagine if all the others have one or two games to be showing off?!

I just hope that we see more IPs among them. That’s been my major beef about this gen. It’s generally been very good but the lack of new franchises has been very disappointing and I do wish companies had a bit more faith in that if a game is good people will play it, whether it’s got a number after its name or not.
The Colt

 

Punch that boulder
100% agree with the Reader’s Feature about Resident Evil being the best. For a game about zombies eating your face off there’s something about the games that is just so darn loveable, even the ones that take themselves more seriously. Resident Evil 3 looks to be making all the right moves, in terms of dealing with one of the weaker entries in the series and I only hope they get around to giving Resident Evil 5 the same treatment.

There’s nothing you can do with Resident Evil 6 as far as I’m concerned but I genuinely think Resident Evil 5 is just a few tweaks away from being a classic like the rest. Improve the controls and the AI for the co-op character and that’d already make a big difference. Bump up some of the more samey encounters with the new graphics and you’d have a great game.

Resident Evil 5 has some prime cheese in it, some of the best in the whole series once you get to the end and it’s definitely the best Wesker has ever been as a character. I love it and I hope it doesn’t get skipped over with the remakes.
Poppy

 

Wasted power
If both next gen consoles have got more than enough power under the hood to do 8K 60fps (maybe more with frame rate) what does it matter how powerful each of them are? I’m no gaming geek but just as long as they can do 8K why does it matter? I mean Xbox or PlayStation 5 could have 20 times more power than they’re going to but the max they will do is 8K.

Don’t get me wrong, I’m a PlayStation fan from day one but even if the PlayStation 5 has more power the machine will only do what the TV/monitors can do, so what’s the point in so much power? And just to let you know, a few months back I said hell yes about the PlayStation 5 but hell no to 8K TV. Well, I’ve just dropped my £2.5K TV so looks like I will be buying a new Samsung 8K HDR TV. Ordering it next Friday, can’t wait.
David

GC: Increasing the resolution is just about the least interesting thing that can be done with the new consoles’ power. Besides that, 8K on next gen consoles is likely to be as difficult, if not more so, as 4K this gen.

 

The one with the crank
Happy new year and all that. I haven’t written in for a long time, but Playdate have just sent out their December update and I am really looking forward to it. With my kids getting older, getting access to the TV for gaming sessions is harder, so I find myself on handhelds more and more.

Switch, 3DS, even my trusty PS Vita (remember that one?). The Playdate looks really quirky and with good developer support. Details are here.
half_empty80

 

At least it’s over
After finally getting round to seeing Star Wars: The Rise of Skywalker and reading your comments I largely agree. It was much better than I feared but I did find it hugely frustrating in places. To introduce major new plot features and characters in the third film of a trilogy with no build-up is just bad filmmaking!

That kind of sums up my main problems with the new trilogy, there seemed to be no real coherence in plot or tone across the films. From a Star Wars perspective it was also strange to introduce major new mythology at this stage, which everyone seemed to magically know about but again never previously hinted at and the Force powers are just getting silly!

Having said that, I did thoroughly enjoy the last hour or so and thought both Rey and Kylo’s characters really carried the film well. I’d agree with the reader who said it finished off the story fittingly although I’d argue was it a story that ever needed to be continued?! Any had my two pennies worth, pleased the Force is still strong at GC!
DuckOfDeath82 (PSN ID)

GC: Rey and Kylo Ren were always the strongest part of the trilogy. One of its many mistakes was not focusing more on them and wasting too much time with legacy and side characters.

 

Catch up on every previous Games Inbox here

 

Masters of gaming
Every time news about the new Batman game comes up I just can’t believe how long it’s been since the last one. Not a single game from WB Montréal since Arkham Origins in 2013?! That is some seriously bad management skills in action there. I’m shocked they’ve been kept open to be honest.

I imagine some of the problem is the negativity towards lootboxes nowadays, which probably led to a lot of rethinks but I still don’t understand how they could have possibly taken an entire generation. This next game better be pretty amazing after all this.

The first Avengers movie came out in 2012, so for the length of time it’s taken Marvel to put out two phases of the Marvel Cinematic Universe and wrap the whole thing up with Iron Man and Captain America we haven’t had a single new Batman game or anything DC-related except for Injustice. Talk about missing the boat and open opportunity.

DC could’ve set themselves up as the masters of gaming when it came to superheroes, but now they’ve bene overtaken by Spider-Man and probably Avengers if that turns out decent. I hope whatever Rocksteady are working on is good, because they’ve been quiet for almost as long too. Is the rumour still something multiplayer related?
Impactor

GC: The rumour for Rocksteady is indeed some kind of DC-themed multiplayer game, but there’s never been any detailed leaks.

 

Inbox also-rans
Poor old GAME, I think this might be it for them at last. To be honest I’m impressed they lasted this long. The last time I went in one of their shops was to look for amiibos, and that was four years ago or so.
Patern

Other Wii U games to port are Kirby Canvas Curse (maybe) and Yoshi’s Woolly World (defo).
Anon

GC: The Switch already has its own Yoshi game and Woolly World was ported to the 3DS. Assuming you mean Kirby And The Rainbow Paintbrush (aka Kirby And The Rainbow Curse) it would never work in docked mode, since it needs the touchscreen, and… it wasn’t very good.

 

This week’s Hot Topic
The question for this weekend’s Inbox is simple, but not easy to answer: what is your favourite video game of the last decade?

We offered up our top 10 list over Christmas but what is your favourite from the years 2010 to 2019? You can name just one game or several, but we want to know what you enjoyed the most during the last decade.

Was your choice a big hit at the time and how influential was it in terms of the decade as a whole? What do you think were the most notable traits of gaming during the 2010s and how well does your pick exemplify them?

E-mail your comments to: gamecentral@ukmetro.co.uk

 

The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length.

You can also submit your own 500 to 600-word 4Player viewer features at any time, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.

MORE: Weekend Hot Topic, part 1: Most anticipated video games of 2020

MORE: Weekend Hot Topic, part 2: Most anticipated video games of 2020

MORE: Games Inbox: Pokémon Sword/Shield expansion pass praise, Dante in Smash Bros., and Elden Ring

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